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Adds a character to the specified tile within the map (if the tile is not already occupied by another character). The entity ID is optional and will be assigned to the new character if supplied.
add_character(model_name, tile, entity_id)
Argument | Description | Type | Required |
---|---|---|---|
model_name | Model to use for the new character. | String | Yes |
tile | ID or coordinate of the tile where the character will be placed. | String, Coordinate | Yes |
entity_id | Unique entity ID that will be assigned. | String | No |
The Remove Entity function can be triggered later to remove a character that was previously added to the scene with the Add Character function.
add_character("purple_slime", "dungeon_door_01", "slime_01");
Results: A purple slime will be added to the map on the tile having ID “dungeon_door_01” and will be assigned an ID of “slime_01”.
Use the Add Character function to introduce new NPCs into the scene. After being added, you can use the Set Dialogue function to assign a dialogue to the character or the Set Character Name function to change their name.