add_character(model_name, tile, entity_id)
|model_name||Model to use for the new character.||String||Yes|
|tile||ID or coordinate of the tile where the character will be placed.||String, Coordinate||Yes|
|entity_id||Unique entity ID that will be assigned.||String||No|
add_character("purple_slime", "dungeon_door_01", "slime_01");
Use the Add Character function to introduce new NPCs into the scene. After being added, you can use the Set Dialogue function to assign a dialogue to the character or the Set Character Name function to change their name.