Entity is a generic term that refers to a tile, object, or character within the current scene. In the context of scripting, it is a variable type that's used to reference entities by several possible methods. These are described in the table below. If the argument type for a scripting function is “Entity”, either one of these types can be supplied or just the ID of the entity as a string.
|Entity by ID||The entity with the specified unique ID.||look_at_target(entity[“orange_cat”])|
|Self||The entity to which the script was assigned.||play_animation(self, “open”)|
|Player||The primary player character. When referenced during a turn-based battle, this will be the active or most recent party member based on the current turn.||set_movement_speed(player, 60)|
|Tile by Coordinate||The tile at the specified XYZ coordinate.||tile[2, 4, 0]|
|Initiator||The character who triggered the script through interaction.||damage_entity(initiator, 2)|
|Party Member||The party member with the specified member ID. Supplying a member ID of “player” will return the primary player character.||heal_entity(party.member[“Sarah”], 5)|