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The Map Editor is where everything comes together. You will use this editor to build your game world using the tiles, objects, and characters that you've created in the Voxel Editor. There are three different “modes” available in the Map Editor:
Icon | Function | Description | Shortcut Key |
---|---|---|---|
New Resource | Opens the New Resource dialog (with “Map” selected for the resource type). | ||
Save | Saves changes to the map. | ||
Save As | Saves a copy of the map to a new file. | ||
Undo | Reverts the most recent modification made to the map. | Ctrl + Z | |
Redo | Reapplies the last modification that was undone. | Ctrl + Y | |
Clear Map | Removes all tiles, objects, and characters from the map. | ||
Generate Auto-Tile Config | Generates an auto-tile configuration using the current map's tile layout. See Auto-Tiling for more information. | ||
Toggle Grid | Enables/disables the grid lines used for tile placement. | ||
Toggle Navigation Paths | Enables/disables the grid lines indicating the map's navigation paths. | ||
Toggle Markers | Enables/disables the marker icons for scripts, dialogue, lights, etc. | ||
Place Mode | Switches to Place Mode for placing tiles, objects, and characters. | F1 | |
Edit Mode | Switches to Edit Mode for modifying existing tiles, objects, and characters. | F2 | |
Connect Mode | Switches to Connect Mode for modifying the map's navigation and interaction. | F3 | |
Randomize Rotation | Enables/disables random rotation of resources. When enabled, the current rotation will be randomized each time a resource is placed into the map. | ||
Free Camera | Enabled/disables the free camera mode. | ||
First-Person Camera | Enabled/disables the first-person camera mode. To enter this mode, you must first have selected a single tile while in Edit mode. | ||
Save Camera Position | Opens the Save Camera Position dialog allowing the current camera position to be saved for later use. The saved camera positions are listed on the Map Properties panel. |
Control/Key | Description |
---|---|
~/` (Hold) | Hide all visual indicators while holding (navigation paths, grid lines, marker icons, etc.) |
Shift + ~/` | Toggle off all visual indicators (navigation paths, grid lines, marker icons, etc.) |
Control/Key | Description |
---|---|
Shift + Middle Mouse Button + Drag | Move camera |
Middle Mouse Button + Drag | Rotate camera |
Scroll Wheel Up or Ctrl + Middle Mouse Button + Drag Up | Zoom camera in |
Scroll Wheel Down or Ctrl + Middle Mouse Button + Drag Down | Zoom camera out |
Control/Key | Description |
---|---|
Shift + Arrow Keys | Move camera |
Ctrl + Left/Right Arrow Keys | Rotate camera |
Ctrl + Up/Down Arrow Keys | Zoom camera in/out |
Control/Key | Description |
---|---|
C + Mouse at Edge of View | Move camera |
Ctrl + C + Mouse at Left/Right Edge of View | Rotate camera |
Ctrl + C + Mouse at Top/Bottom Edge of View | Zoom camera in/out |
Control/Key | Description |
---|---|
Middle Mouse Button + Drag | Look around |
Shift + Middle Mouse Button + Drag | Move camera horizontally |
W, Scroll Wheel Up | Move forward |
S, Scroll Wheel Down | Move backward |
A | Move left |
D | Move right |
Q | Move down |
E | Move up |
Control/Key | Description |
---|---|
W/S | Move forward/backward |
A/D | Turn left/right |
Middle Mouse Button + Drag | Look around |
M | Move to selected tile |
Function | Control/Key | Description |
---|---|---|
Place Resource | Left Mouse Button | Place tile/object/character |
Rotate Resource | Right Mouse Button | Rotate pending tile/object/character |
Pick Resource | Alt + Left Mouse Button | Pick the selected resource for placing (i.e. eyedropper tool) |
Pick Grid Level | Ctrl + Left Mouse Button | Move the grid level/height to match that of the selected tile |
Pick Tile and Grid Level | Ctrl + Alt + Left Mouse Button | Pick the selected tile for placing and move the grid level/height to match that of the selected tile |
Raise Grid | A | Raise placement grid by one voxel |
Lower Grid | Z | Lower placement grid by one voxel |
Reset Grid | X | Reset placement grid to zero |
Raise Grid (Step) | Ctrl + Scroll Wheel Up | Raise placement grid by an amount equal to the map's tile width in voxels |
Lower Grid (Step) | Ctrl + Scroll Wheel Down | Lower placement grid by an amount equal to the map's tile width in voxels |
Raise Grid (Half Step) | Alt + Scroll Wheel Up | Raise placement grid by an amount equal to half of the map's tile width in voxels |
Lower Grid (Half Step) | Alt + Scroll Wheel Down | Lower placement grid by an amount equal to half of the map's tile width in voxels |
Control/Key | Description |
---|---|
Left Mouse Button | Select a tile/object/character. |
Right Mouse Button | Open context menu containing actions for the selected resources. |
Shift + Left Mouse Button | Add tiles/objects/characters to current selection. |
Shift + Alt + Left Mouse Button | Remove tiles/objects/characters from current selection. |
N | Cycle through the available navigation types if two adjacent tiles are selected. |
R | Rotate the selected tiles/objects clockwise. |
T | Rotate the selected tiles/objects/characters counterclockwise. |
Y | Rotate the selected tiles/objects/characters to a random angle. |
Delete | Delete the selected tiles, objects, or characters. |
G | Add the current selection to a group. |
P | Open the properties dialog for the selected tile/object/character. See Entity Properties. |
C | Copy the (X,Y,Z) coordinate of the selected tile/object/character to the clipboard. |
L | Add a positional light at the location of the selected tile/object/character. The light's properties can then be edited from the Map Properties panel. |
Control/Key | Description |
---|---|
Left Mouse Button + Drag | Connect two adjacent tiles using the currently selected navigation type. |
Right Mouse Button + Drag | Remove existing navigation path between two adjacent tiles. |
Delete | Remove all navigation paths connected to the tile over which the mouse is hovered. |