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Changes the name of the specified character (i.e. the name displayed when speaking during dialogue).
set_character_name(entity_id, name)
set_character_name("red_slime", "Bob");
Results: The red slime's name will be displayed as “Bob” within any dialogue going forward.
Use the Set Character Name function to change an NPC's displayed name to something more specific or less formal after becoming acquainted with the player.