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Sets a custom global property to the specified value. This property can then be referenced elsewhere, for example when evaluating a condition. When editing this function in the Script Editor, the Variable Expression Builder provides an easy way to choose which value you'd like to assign to the property. These properties can also be given values via assignment statements (i.e. the “Assign Value” visual script node) or even pre-defined with initial startup values from the Global Properties tab in your Game Configuration.
set_global_property(property_name, property_value)
Argument | Description | Type | Required |
---|---|---|---|
property_name | Name of the property. | String | Yes |
property_value | Value that will be assigned to the property. | String, Number, Boolean | Yes |
You can also store properties that are specific to a tile, object, or character. For more information, see Set Entity Property.
set_global_property("keys", global.property["keys"] + 1);
Results: The global property “keys” (a counter being used to track the number of keys collected) is incremented by one.
Use the Set Global Property function to store and keep track of game-level information such as the current chapter/act of the story, the player's score, or other custom statistics.