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A dialogue is a resource type used for conversations between characters, narration during a cutscene, or a combination of both. They are created in the node-based Dialogue Editor and are attached to NPCs from the Entity Properties dialog. Once attached, the player can interact with the NPC to initiate the dialogue.

Dialogue can be manually triggered from a script with the Start Dialogue function. To change the dialogue for a character (or remove it), you can use the Set Dialogue function.

dialogue.txt · Last modified: 2017/10/19 09:53 by justin