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A map represents a physical part of your game's world (for example, an outdoor area, a house, or a dungeon) for the player to explore and interact with. Maps are built in the Map Editor with other resources you've created, like tiles, objects, characters, and scripts. They can be linked together using the Load Map scripting function, which allows the player to travel from one map to another.

map.txt · Last modified: 2020/06/22 09:53 by darkpro