Development updates and release notes for RPG in a Box

  • Added placeholder for the upcoming quickslot bar to the dropdown on the UI Properties panel of the Widgets Editor
  • Added "Code Highlighting" section to the Editor Settings for changing the syntax colors of code displayed in the Script Editor, Quick Script Builder, and other editor text fields
  • A...
Read more...
  • Added ability to rename attach points in the Voxel Editor (either for all frames of the model or for the current frame only)
  • Fixed issue where the terrain type property was not carrying over to tiles already placed within existing maps (tiles will need to be saved again in the Voxel Editor)
  • Fi...
Read more...

Hi everyone! This update contains mostly bug fixes, but there is a change relating to the syntax of local variables that I wanted to call out specifically: going forward, local variable names must now begin with a dollar sign ($). This is to help distinguish variables in scripts and to prevent their...

Read more...
  • Updated "Duplicate Frame" functionality in the Voxel Editor to include attach points when copying the frame
  • Fixed issue with Linux and MacOS binaries where an A* error would cause games to get stuck after loading a map
  • Fixed issue with choosing a language in the game options menu if the langua...
Read more...

New Features/Changes:

  • Added Marching Cubes as a mesh option to the Voxel Editor (group areas of voxels to mesh them separately from others, uncheck "Apply at grid boundaries" to not apply smoothing at grid boundaries)
  • Added ability to define terrain types for tiles (e.g. "water", set from the...
Read more...
  • Added “Clear” button to the Model Tools panel for erasing all voxels from the current frame in the Voxel Editor
  • Added “Range of Numbers” and “Array (List of Values)” as options to the Iterable Expression Builder (for range(…) and array[…] syntaxes)
  • Added ability to double-click the title bar o...
Read more...

New Features/Changes:

  • Added ability to customize font, font size, color, and spacing for the Main Menu title and text from the Main Menu editor (settings also apply to the options menu and pause menu)
  • Added new scripting function “Log Message” for appending text to a message log (for now, this...
Read more...
  • Added a default style for entity tooltips and the ability to change their background color and border color from the Theme Editor (in tooltip styles section)
  • Added ability to increase a character’s level using the “stat” syntax (e.g. player.stat[“level”] += 1 will give the player enough XP to re...
Read more...
  • Added “Ignore Fog of War” checkbox to the Entity Properties panel in the Map Editor to indicate that the entity should always be visible when Fog of War is enabled
  • Added support for arrays to the “inverse” scripting function (reverses the order of the values within the array) (e.g. my_array = [1...
Read more...
  • Added new scripting functions “Add To Group” and “Remove From Group” for adding an entity to a group or removing it from a group
  • Added new scripting function “Restart Game” for manually restarting the game
  • Added new scripting function “Equip Item” for equipping an item to character’s equipment...
Read more...