• Added ability to rename attach points in the Voxel Editor (either for all frames of the model or for the current frame only)
  • Fixed issue where the terrain type property was not carrying over to tiles already placed within existing maps (tiles will need to be saved again in the Voxel Editor)
  • Fixed issue with evaluation of coordinates in scripts not properly catching null/invalid X, Y, and Z values, error is now logged to the in-game debug console
  • Fixed issue with evaluation of colors in scripts not properly catching null/invalid hex codes, error is now logged to the in-game debug console
  • Fixed issue with "Add Object" scripting function not properly catching null value for tile ID/coordinate, error is now logged to the in-game debug console