Development updates and release notes for RPG in a Box

New Features/Changes:

  • Added ability to drag and drop existing nodes (without children) in the Dialogue Editor to move them to a different position within the dialogue
  • Added new "compact mode" for nodes in the Dialogue Editor that can be toggled on and off via a button on the node's titlebar
  • A...
Read more...

Presenting the Community Game Showcase for August 2021! Thanks so much to those who contributed and to everyone creating a game with RPG in a Box! Your support and encouragement really means a lot. You can view the full-size image here: https://i.imgur.com/4AKBgxC.jpg

This will be an ongoing ga...

Read more...

New Features/Changes:

  • Added initial implementation of ranged weapons (with settings for range, projectile speed, and consumption types for unlimited use, single use, and requiring ammo items by ID or tag)
  • Added "Weapon" setting to the Item Editor for indicating that an equippable item should b...
Read more...

New Features/Changes:

  • Added initial implementation of climbable tiles and related functionality (see "Climbing" documentation for more details)
  • Added ability to assign scripts to objects in the Map Editor that are triggered by tool items (similar to tiles)
  • Added placeholder UI for tool item...
Read more...

Hey everyone, I'm happy to announce that I now have a Patreon available for anyone interested in supporting the development of RPG in a Box! I really appreciate all of the kindness, support, patience, and encouragement the community has shown so far as I continue to fulfill the vision that I have fo...

Read more...

New Features/Changes:

  • Added support for multiple scripts per tile (scripts can now be assigned for each trigger event instead of being limited to just one)
  • Updated script section of properties panel for objects to include "Trigger Event" dropdown (with only the existing "Character interacts" o...
Read more...

New Features/Changes:

  • Added initial functionality for dropping items (left click anywhere in the game world to drop the item currently being held with the cursor)
  • Added "Can Be Dropped" setting to the Item Editor for specifying whether or not an item can be dropped (enabled by default)
  • Added...
Read more...

New Features/Changes:

  • Added the ability to copy and paste voxels in the Voxel Editor (via Ctrl+C and Ctrl+V or the "Copy" and "Paste" buttons on the Model Tools panel)
  • Added ability to combine items into a stack and to split item stacks by holding Ctrl key to grab one at a time
  • Added "Invent...
Read more...

New Features/Changes:

  • Added "Item Storage Slot" as an available element type in the Widget Editor (slot that allows the player to store items into)
  • Added "Equipment Slot" as an available element type in the Widget Editor (allows the player to equip an item to a particular slot ID)
  • Added "Cra...
Read more...

New Features/Changes:

  • Added initial Quick Slot Bar functionality to the game engine (drop an item on a slot to assign it, right-click to use, grab and drop outside of the widget to unassign it)
  • Added setting to the Game Configuration's "User Interface" section for enabling/disabling the quick...
Read more...