Development updates and release notes for RPG in a Box

New Features/Changes:

  • Added base implementation (v0.1) of the new free movement system, enabled per map from Map Properties (most gameplay will not work yet, use at your own risk!)
  • Added "Character Collides" trigger event for object scripts to the Entity Properties tab in the Map Editor (for b...
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New Features/Changes:

  • Added ability to offset objects within their tile by adjusting XYZ values from the Entity Properties panel in the Map Editor
  • Added ability to add multiple objects per tile in the Map Editor (Z offset will be automatically set when hovering over an existing object, e.g. a...
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New Features/Changes:

  • Added initial background map implementation for menu-driven turn-based battles (assigned in Combat Editor, party members spawn starting at center of map going eastward)
  • Added "Object enters tile", "Object stops on tile", and "Object exits tile" trigger events for tiles fo...
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New Features/Changes:

  • Added a timed confirmation dialog that's displayed after changing the "UI Scale" editor setting which requires the change to be confirmed
  • Updated "Display Image" scripting function to show the default cursor for timed images and the interact cursor for images that require...
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Bug Fixes:

  • Fixed issue with extra forward slash being added to the game path when creating a new project causing resource names in dropdowns to be cut off
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New Features/Changes:

  • Added "Positional Sound" setting to the Voxel Editor for specifying that an animation's sound effect should be played positionally in 3D space
  • Added "Apply Status Effect" scripting function for applying a status effect to a character for a duration of time (e.g. apply_sta...
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New Features/Changes:

  • Added initial implementation of the Effect Editor for creating particle effects (e.g. flames, fountains, weather, environmental effects, visual status indicators, etc.)
  • Added "Attach Effect" scripting function for attaching a particle effect to an entity's attach point (e...
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New Features/Changes:

  • Added top-down orthogonal camera mode to the Map Editor for easier 2D/overhead map creation (located next to the isometric camera button)
  • Added "Panorama Sky" background option to the Map Properties panel of the Map Editor (image needs to be an equirectangular sky map)
  • A...
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New Features/Changes:

  • Added "Box of Colors" palette to the Voxel Editor (the new default/official palette of RPG in a Box, created by community member andysphinx)
  • Added cooldown setting for specifying a skill's real-time cooldown in seconds (zero if none), updated skill slot to darken and show...
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New Features/Changes:

  • Added initial skill system implementation with a few built-in effect presets (healing and temporary stat buff/debuff - many more to come!)
  • Added "Skills" section to the Stats Editor for defining skills for your game (skills can have one or more effects, including custom s...
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