Added initial implementation of subfolder support for resources (all types except maps, folders must be created outside of the editor until a future update)
Added new functionality to the "Loot Drops" section of the Combat Editor allowing multiple items per loot drop (wit...
Fixed an issue with the default example game where the "Tool Item UI" setting (in the Game Configuration's User Interface section) was not enabled by default (preventing the hammer from being selected)
Added initial implementation of day/night system (enabled on "Day/Night" gameplay tab in Game Configuration dialog, with settings for cycle duration and lighting presets)
Added "Use Day/Night Cycle" setting on the Map Properties panel of the Map Editor to indicate whether or not the map should u...
Added initial implementation of Quest Editor with ability to define quests (with settings for name, description, completion script, failure script, and tags)
Added built-in Quest Log widget to display the player's current quests (accessed in-game via management screen, can be disabled in Screen...
Added project template section to the Game Manager with options for blank project, bare bones project, default example game, and a new example game based on Kenney's 1-Bit assets
Added new models to the Asset Library that are based on Kenney's 1-Bit assets and are used by...
Added billboard sprite support to character models (8 directional sprites are generated from the 3D model, with support for manual sprite drawing coming later)
Added "Multi-Directional Sprite" checkbox to the Model Tools panel for indicating whether a model should show 8...
Added initial (experimental) implementation of enemy spawns (configured in the Combat Editor then assigned to a group from the Map Properties panel in the Map Editor)
Added initial (experimental) implementation of pushable functionality (enabled for objects via the "Pusha...