Development updates and release notes for RPG in a Box

This release includes the new and improved Script Editor! The old “outline” style has been replaced with a visual graph and has drag-and-drop functionality similar to the Dialogue Editor.

Visual Script Editor

As shown below, the new Script Editor has been reworked into a more user-friendly edito...

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This release includes a few usability improvements and fixes related to the editors and a new tool for applying updates in bulk to your voxel models.

Editor Tab Improvements

Most notably are the improvements to the editor tabs within the Map Editor, Voxel Editor, Script Editor, and Dialogue Edit...

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Firstly, apologies for the delay in getting this update posted! I will admit that I spent most of the weekend (and Monday evening) playing the DOOM Closed Beta, so I am running a bit behind my usual schedule. For the v0.2.x releases, I have been focusing (mostly) on polishing and enhancing existing...

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In this version, objects can now be set up to span multiple tiles based on their voxel dimensions. In support of this, a grid depth slider was added to the Voxel Editor that can be adjusted independently of the grid width for objects. The width and depth are locked together for tiles, of course, sin...

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I’ve recently moved towards a weekly release cycle with RPG in a Box, and I feel that it’s been working well so far. I am going to try to consistently post updates like these, with visuals for any interesting changes, as new versions are released to give everyone an idea of what I’ve been working on...

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Visual Dialogue Editor

The main new feature in RPG in a Box v0.2-alpha is the visual dialogue editor. This new dialogue editor replaces the original and uses a node-based system to allow for easier creation of dialogue. It’s a bit rough at this point, but the basics should work and I’ll be improvi...

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Release v0.1-alpha is now available! This version brings a wide range of minor new features, bug fixes, and other miscellaneous improvements. I’ve been trying to be more thorough with my testing lately (including the Linux version, which I hadn’t been giving enough attention to), but let me know if...

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Release v0.0.10-alpha is now available! Although there’s not a lot of major new features this time around, there are definitely a lot of changes (including close to 20 bug fixes). A couple of the more interesting features I have implemented in this version include the minimap, the ability to enable...

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I’ve uploaded an official example game for RPG in a Box over at IndieDB, click here to check it out! The purpose of this example game is to demonstrate the current features available in the game engine. The plan is to update this example game on a regular basis as new features are added. This will...

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The official forum for RPG in a Box is now live! You can get there by following the Forum link above or by clicking here. I set up some initial boards that I think should cover a lot of possible topics, but please let me know if you have any suggestions on additional boards. I will be posting anno...

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