Development updates and release notes for RPG in a Box

Hi everyone! I’m happy to announce that the demo version of RPG in a Box is now available on Steam! If you’d like to give the software a try, click the “Download Demo” button on the right-hand side of the store page. For the moment, Windows and MacOS are the only supported platforms until I can...

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Hello everyone! I just wanted to quickly cover a few of the many things I’ve been working on over the past month as I continue to build out the new game engine and polish the editors for v0.5.

NPC behavior was implemented in-game to handle the existing settings migrated over from v0.4. This is to...

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Hello again, everyone! I’m happy to say I’ve returned from my vacation feeling refreshed and very motivated to continue working on RPG in a Box! This past week I focused on getting the new script parser implementation mostly finished up, but (as I mentioned prior to my break) I still have some lefto...

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Hello again! I hope everyone is having a great day. Over the past month or so, I’ve been putting a lot of time into the game logic side of things, in particular the implementation of scripting function logic. I’m currently up to 31 of 73 functions completed, so almost halfway there! The debug consol...

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Hi again, everyone! This update is a bit later than I anticipated, but I’ve made great progress in the second half of June. Continue reading below for some highlights of what I’ve been working on!

Dialogue Editor

I’m excited to say that I’ve been working on a brand new and improved Dialogue Edit...

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Hello everyone! I decided to go ahead and post an update mid-June since I’ve collected enough interesting GIFs and screenshots so far. 🙂 I’m still pushing forward on migrating everything over to Godot 3.0 (with the occasional new feature) for the v0.5 release planned for sometime later this year.

M
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Hi again! I hope everyone has had a great month. I’ve mostly been focusing on editor-related tasks, in particular for the Theme Editor, Main Menu Editor, and Credits Editor. At this point I now have a lot of their primary functionality implemented now for v0.5, so it will be nice to move back onto s...

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Hi again, everyone! Over the past month I’ve continued focusing on the migration of functionality over for the big v0.5 release. I probably have at least a few more months of effort remaining to get everything ported and ready, but I feel like I’ve finally started to see the light at the end of the...

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Over the past month I’ve been slowly but surely making progress on v0.5 and the migration to Godot 3.0. I said this in my last update, but I can’t say enough how much I appreciate everyone’s patience as I work through this stage of development, especially considering the constraint it puts on adding...

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Hello again! It’s hard to believe it’s already been a month since my last development update. I truly appreciate everyone’s patience as I work my way through a lot of repetitive work to get the existing functionality ported over to Godot 3.0. I’m quite eager myself to move onto major new features, a...

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