Development updates and release notes for RPG in a Box

First of all, this is a bit late, but Merry Christmas, Happy Holidays, Happy New Year, and anything else I missed! I hope everyone had a nice holiday and that their year is off to a great start. 🙂

I am really happy with all of the progress that I made in 2016. I’m also excited about 2017 and the...

Read more...
Auto-Tiling

One of the new features that I have been working on recently is auto-tiling. I decided this would be something that would be very convenient to have – with this, map-making should be a bit quicker and less tedious, especially when initially building out a map that has a lot of transiti...

Read more...

Over this past month, I have mostly been focusing on enhancements to the scripting and dialogue system (along with the usual fixing of bugs along the way). Dialogue in particular is a feature that I feel is important to get nailed down early on since it plays an important role in most games. Scripti...

Read more...

Over the past few weeks, I have mostly been focusing on some new camera scripting functionality, improvements to the Voxel Editor tools, and various Script Editor updates. Apologies for how long it has been since my last development update. I’ve made it over some big hurdles, though, in regards to t...

Read more...

Voxel Editor Updates

Undo/Redo System

One notable feature that I recently implemented to help improve the usability of the Voxel Editor is an Undo/Redo system. While working in the Voxel Editor, you can now press the Ctrl+Z and Ctrl+Y keyboard shortcuts to undo and redo most actions involving mo...

Read more...

Hello again! One of the main areas I have been focusing development on recently is the Voxel Editor. I was never really happy with the usability of the Voxel Editor, which is one of the reasons I added support for importing from MagicaVoxel early on. I decided it was time to put some more attention...

Read more...

Hello again! I just wanted to provide a quick development update on what I have been working on the past couple of weeks. I have been mostly focusing on areas that I believe will improve the user experience in regards to game creation in RPG in a Box.

I have been adding various new functionality h...

Read more...

It’s that time again: another development update! Tomorrow (or possibly later tonight) I will be pushing the next release, v0.3.2-alpha, to itch.io for those who are participating in Founder’s Access, so I thought I would discuss the major changes that I have been working on recently. These change...

Read more...

Now that I’m back from vacation, I have jumped back into coding new features and fixing bugs! As an aside, I must admit that I also spent a couple of evenings attempting to recreate E1M1 of DOOM in RPG in a Box. 🙂

It’s something I’ve been wanting to try for a while now, and I finally gave into t...

Read more...

As I will be very busy with other things throughout the upcoming week, I wanted to go ahead and provide an update on what I have been working on recently. Although I don’t have the next release ready yet, I have been putting a lot of time into other areas that, up until now, have not gotten quite en...

Read more...