Development updates and release notes for RPG in a Box

Firstly, apologies for the delay in getting this update posted! I will admit that I spent most of the weekend (and Monday evening) playing the DOOM Closed Beta, so I am running a bit behind my usual schedule. For the v0.2.x releases, I have been focusing (mostly) on polishing and enhancing existing...

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In this version, objects can now be set up to span multiple tiles based on their voxel dimensions. In support of this, a grid depth slider was added to the Voxel Editor that can be adjusted independently of the grid width for objects. The width and depth are locked together for tiles, of course, sin...

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I’ve recently moved towards a weekly release cycle with RPG in a Box, and I feel that it’s been working well so far. I am going to try to consistently post updates like these, with visuals for any interesting changes, as new versions are released to give everyone an idea of what I’ve been working on...

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Visual Dialogue Editor

The main new feature in RPG in a Box v0.2-alpha is the visual dialogue editor. This new dialogue editor replaces the original and uses a node-based system to allow for easier creation of dialogue. It’s a bit rough at this point, but the basics should work and I’ll be improvi...

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Release v0.1-alpha is now available! This version brings a wide range of minor new features, bug fixes, and other miscellaneous improvements. I’ve been trying to be more thorough with my testing lately (including the Linux version, which I hadn’t been giving enough attention to), but let me know if...

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Release v0.0.10-alpha is now available! Although there’s not a lot of major new features this time around, there are definitely a lot of changes (including close to 20 bug fixes). A couple of the more interesting features I have implemented in this version include the minimap, the ability to enable...

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I’ve uploaded an official example game for RPG in a Box over at IndieDB, click here to check it out! The purpose of this example game is to demonstrate the current features available in the game engine. The plan is to update this example game on a regular basis as new features are added. This will...

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The official forum for RPG in a Box is now live! You can get there by following the Forum link above or by clicking here. I set up some initial boards that I think should cover a lot of possible topics, but please let me know if you have any suggestions on additional boards. I will be posting anno...

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A demo of the first user-made project, Vloxelworld (by Ofihombre), is up on IndieDB. Vloxelworld makes use of the first-person camera mode and even features an arcade! At some point this week I will be adding my own sample game to demonstrate all of the latest features available in RPG in a Box, s...

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Release v0.0.9-alpha is now available – a lot of new things this time around! The major new features in this release include an Enemy Editor and Battle Editor along with a basic combat implementation, as well as conditional expressions and scripting within dialogue. There are a bunch of other minor...

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