Development updates and release notes for RPG in a Box

Over the past month I’ve been putting a lot of focus into a new and improved documentation site for RPG in a Box. The task of creating comprehensive documentation for every aspect of the tool is rather daunting, but I have set up a goal for myself of completing one page or section each day. I’ve sta...

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Character Portraits

One of the main features I have been focusing on recently is support for character portraits. In the initial implementation, you can choose between two different styles/positions for the portrait: side and top. The side position will show the portrait to the left of the dialogu...

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Credits Editor

One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can define a list of items that will be scrolled across the screen whenever the credits are shown for your game. The current options f...

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Dialogue Box Updates

Since my last development update, I’ve made a few improvements/changes relating to dialogue boxes. Firstly, I adjusted the default appearance of the dialogue boxes to be a bit more simplistic. The default style is now more rounded and vibrant compared to the original. Of cours...

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Dialogue Box Customization

One of the primary areas I have been focusing on recently is around customization of the dialogue box appearance. I’ve been adding some new options and features to the UI Theme Editor that allow you to design unique dialogue box styles that best suit your game. It’s stil...

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Hi everyone! I thought it would be a good time to provide another development update since it’s been close to two weeks and I have some new features and improvements to share. This includes item tooltips, menu updates, and some various editor enhancements.

Item Tooltips

One of the new features t...

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Main Menu and Pause Menu

One of the main new features that I have been focusing on lately is the Main Menu functionality. As seen below, it’s very similar to the Pause Menu at this point, except with your game title being displayed at the top in a larger font.

Also, as with the Pause Menu, the M...

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First of all, this is a bit late, but Merry Christmas, Happy Holidays, Happy New Year, and anything else I missed! I hope everyone had a nice holiday and that their year is off to a great start. 🙂

I am really happy with all of the progress that I made in 2016. I’m also excited about 2017 and the...

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Auto-Tiling

One of the new features that I have been working on recently is auto-tiling. I decided this would be something that would be very convenient to have – with this, map-making should be a bit quicker and less tedious, especially when initially building out a map that has a lot of transiti...

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Over this past month, I have mostly been focusing on enhancements to the scripting and dialogue system (along with the usual fixing of bugs along the way). Dialogue in particular is a feature that I feel is important to get nailed down early on since it plays an important role in most games. Scripti...

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