Development updates and release notes for RPG in a Box

I’ve uploaded an official example game for RPG in a Box over at IndieDB, click here to check it out! The purpose of this example game is to demonstrate the current features available in the game engine. The plan is to update this example game on a regular basis as new features are added. This will...

Read more...

The official forum for RPG in a Box is now live! You can get there by following the Forum link above or by clicking here. I set up some initial boards that I think should cover a lot of possible topics, but please let me know if you have any suggestions on additional boards. I will be posting anno...

Read more...

A demo of the first user-made project, Vloxelworld (by Ofihombre), is up on IndieDB. Vloxelworld makes use of the first-person camera mode and even features an arcade! At some point this week I will be adding my own sample game to demonstrate all of the latest features available in RPG in a Box, s...

Read more...

Release v0.0.9-alpha is now available – a lot of new things this time around! The major new features in this release include an Enemy Editor and Battle Editor along with a basic combat implementation, as well as conditional expressions and scripting within dialogue. There are a bunch of other minor...

Read more...

Release v0.0.8-alpha is now available! The major new features in this release include a basic Item Editor, an Inventory/Container UI, and support for conditional statements (if/then/else) in the Script Editor. Check out the Download page for a list of the other new features and changes!

Read more...

Release v0.0.7-alpha is now available! The major new features in this release include a basic dialogue system for interacting with NPCs, the ability to hide tile/object groups based on the player’s location, and support for background music. Check out the Download page for a list of the other new...

Read more...

Release v0.0.6-alpha is now available! The major new features in this release include custom map lighting and support for exporting to Android. Check out the Download page for a list of the other new features and changes!

Read more...

I just wanted to provide a quick development update! I am excited to share that I have implemented preliminary support for exporting your game to Android. I have tested a sample game on a SHIELD tablet, Nexus 10 tablet, and Galaxy S5 phone and it seems to run great so far. I originally had planned t...

Read more...

Release v0.0.5-alpha is now available! As mentioned in my previous post, this release adds some basic animation functionality so that you can animate your voxel models. Check out the Download page for a list of the other new features and changes!

Read more...

It will still be another week or two before the next release, but I wanted to go ahead and post a preview of what I have been working on: animation! For RPG in a Box, I decided to go with traditional frame by frame animation since I felt it would fit better with the style of the game engine and woul...

Read more...