Development updates and release notes for RPG in a Box

Release v0.0.9-alpha is now available – a lot of new things this time around! The major new features in this release include an Enemy Editor and Battle Editor along with a basic combat implementation, as well as conditional expressions and scripting within dialogue. There are a bunch of other minor...

Read more...

Release v0.0.8-alpha is now available! The major new features in this release include a basic Item Editor, an Inventory/Container UI, and support for conditional statements (if/then/else) in the Script Editor. Check out the Download page for a list of the other new features and changes!

Read more...

Release v0.0.7-alpha is now available! The major new features in this release include a basic dialogue system for interacting with NPCs, the ability to hide tile/object groups based on the player’s location, and support for background music. Check out the Download page for a list of the other new...

Read more...

Release v0.0.6-alpha is now available! The major new features in this release include custom map lighting and support for exporting to Android. Check out the Download page for a list of the other new features and changes!

Read more...

I just wanted to provide a quick development update! I am excited to share that I have implemented preliminary support for exporting your game to Android. I have tested a sample game on a SHIELD tablet, Nexus 10 tablet, and Galaxy S5 phone and it seems to run great so far. I originally had planned t...

Read more...

Release v0.0.5-alpha is now available! As mentioned in my previous post, this release adds some basic animation functionality so that you can animate your voxel models. Check out the Download page for a list of the other new features and changes!

Read more...

It will still be another week or two before the next release, but I wanted to go ahead and post a preview of what I have been working on: animation! For RPG in a Box, I decided to go with traditional frame by frame animation since I felt it would fit better with the style of the game engine and woul...

Read more...

Release v0.0.4-alpha is now available! It’s hard to believe that it’s been almost a month since the previous release. I’ve made a lot of good progress, though. The biggest new feature is scripting! I’ve laid the groundwork for the scripting system, including a Script Editor and a couple of basics co...

Read more...

I have finally released v0.0.3-alpha! Once again, I apologize for how long it has been since the last release. I should be able to get back into a more routine cycle now that things have settled down a bit. Check out the Download page for a list of new features and bug fixes. A few of the more int...

Read more...

First off, I would like to apologize for how long it has been since my last post! I have been extremely busy these past few weeks with my job and some work around the house, so I’ve had very little spare time to put into this project. Fortunately, things have slowed down a bit so I am moving along a...

Read more...