- Updated "Duplicate Frame" functionality in the Voxel Editor to include attach points when copying the frame
- Fixed issue with Linux and MacOS binaries where an A* error would cause games to get stuck after loading a map
- Fixed issue with choosing a language in the game options menu if the language currently stored in the user's settings file was no longer an available option
- Fixed issue where custom font settings were not being applied to the Options Menu or Pause Menu if the Main Menu was disabled in the game's configuration
- Fixed issue where the "Attach Point" tool button would stay highlighted after switching to another voxel tool
- Fixed issue in the Game Configuration dialog where the "Preset" dropdown was not being disabled when "Custom" was selected for the gameplay type
- Fixed issue in the Game Configuration dialog where the camera projection dropdown was not being disabled when a built-in gameplay preset was selected
- Fixed issue where using the "Reset Map" function to reset the current map could result in the script getting stuck or the game crashing
- Fixed issue where attach points could sometimes not be added at certain heights (validation logic was incorrectly switching grid depth and grid height values)
- Fixed issue where using the "Detach Object" function and then immediately using "Attach Object" for the same attach point ID would result in the new object disappearing
- Localization: Added Russian translations for the startup tips shown on the Game Manager dialog