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Moves the camera to the specified (X,Y,Z) coordinate or named camera position over a duration of time (in seconds). A target to aim the camera towards can optionally be specified. If using a camera position for the destination, this “look at target” will override the angle.
move_camera_over_time(destination, duration, look_at_target)
Argument | Description | Type | Required |
---|---|---|---|
destination | Destination coordinate or camera position. | Coordinate or String | Yes |
duration | Duration of the movement (in seconds). | Decimal | Yes |
look_at_target | Coordinate or entity to aim the camera towards. | Coordinate or Entity | No |
Lock Camera must be called before using this function to prevent the player from manually controlling the camera.
move_camera_over_time(coord[2, 2, 32], 1, entity["chest01"]);
Results: The camera is moved to coordinate (2, 2, 32) and rotated to aim towards the entity with an ID of “chest01”, all over a duration of one second.
Use the Move Camera Over Time function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.