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An enemy is a hostile character that the player can fight in either a turn-based battle or real-time combat. After a character has been placed into a map in the Map Editor, it can be configured as an enemy by either selecting “Start Battle” for the “When Next to Player” or “When Player Interacts” behavior setting or enabling the “Attackable in Real-Time” option from the Entity Properties panel

enemy.txt · Last modified: 2020/05/07 10:59 by justin