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A battle defines various aspects of a combat instance, for example the type and amount of enemies that will be present and the map to load. Battles are configured in the Battle Editor. This functionality will be expanded upon in the future once the combat systems are built out more.

Battles can attached to characters (when specified as an enemy) from their Entity Properties or triggered manually from a script with the Start Battle function.

battle.txt · Last modified: 2017/10/20 08:42 by justin