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The Editor Settings dialog can be accessed by clicking the “Settings” button on the main toolbar along the top of the application. It allows various settings to be adjusted for each of the resource editors. These values are stored in a “settings.cfg” file located in the “RPG in a Box” sub-folder of your system's application data folder.
Setting | Description | Default |
---|---|---|
Language | Language to use for the editor interface. | English |
Default Tab | Editor tab that will be active when the application starts. | Voxel Editor |
Setting | Description | Default |
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Background Color | Color to use for the 3D viewport background. | Hex Color #: 0A0A0A |
Cursor Color | Color to use for the cursor square in the 3D viewport. | Hex Color #: FF00FF |
Grid Color | Color to use for the model boundary grids. | Hex Color #: 404040 |
Ground Color | Color to use for the ground plane displayed underneath the model. | Hex Color #: 303040 |
Surface Edge Color | Color to use for indicating the edges of the model's surfaces. | Hex Color #: FF3264 |
Antialiasing | When enabled, antialiasing will be used in the 3D viewport. | Disabled |
New Tile Passability | Determines whether or not the editor will prompt for the “Passable” setting when new creating tiles, or which value to use by default if not shown. | Always show prompt |
Setting | Description | Default |
---|---|---|
Default Camera | Determines which camera mode to use by default when opening a map. | Standard Camera |
Grid Color | Color to use for the tile placement grid lines. | Hex Color #: 525252 |
Grid Depth Test | When disabled, the tile placement grid lines will always be rendered regardless of visibility. | On |
Crosshair Color | Color to use for the placement crosshair that is displayed while in “Place” mode. | Hex Color #: 20808080 |
Entity Bounds | Defines when to show the boundary box when placing entities into the map (either never, only for entities that occupy multiple tiles, or for all entities.) | Always show |
Navigation Node Color | Color to use for the node cubes displayed at the centers of tiles with navigation paths connected to them. | Hex Color #: FFFFFF |
“Walk & Interact” Color | Line color to use when displaying “Walk & Interact” navigation paths. | Hex Color #: 00FF00 |
“Walk Only” Color | Line color to use when displaying “Walk Only” navigation paths. | Hex Color #: FFFF00 |
“Interact Only” Color | Line color to use when displaying “Interact Only” navigation paths. | Hex Color #: FF6900 |
“Pending” Color | Line color to use when displaying “Pending” navigation paths. | Hex Color #: B200B2 |
Keyboard Layout | Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode. | QWERTY |
Invert Mouse | When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes. | Off |
Setting | Description | Default |
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Connection Input Color | Color to use for the input-side of connection lines between script nodes. | Hex Color #: FFFF00 |
Connection Output Color | Color to use for the output-side of connection lines between script nodes. | Hex Color #: 00FFFF |
Auto-Connect New Nodes | Determines whether or not newly added script nodes will be automatically connected to the nearest available output port. | On |
Show Drag-and-Drop Tip | Determines whether or not the drag-and-drop tip will be shown along the top of the editor when opening a script. | On |