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Put Entity

Instantly positions an object or character onto the specified tile.


put_entity(entity, target_tile)
entityEntity to reposition.EntityYes
target_tileTarget tile onto which the entity will be placed.Entity, CoordinateYes

If you are changing the player's position, you can alternatively use the more convenient Put Player function which also lets you specify the player's direction.


put_entity(entity["slippery_chest"], "chest_destination");

Results: The entity with an ID of “slippery_chest” is immediately repositioned onto the tile with an ID of “chest_destination”.

Use the Put Entity function to move objects around the scene, for example to create the illusion that the player has pushed an obstacle out of their way.

Editor Node:

Visual Demo:

put_entity.txt · Last modified: 2021/10/30 20:17 by justin