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play_animation(entity, animation_name)
Argument | Description | Type | Required |
---|---|---|---|
entity | Entity for which to play the animation. | Entity | Yes |
animation_name | Name of the animation to play (as defined in the Voxel Editor). | String | Yes |
You can use Play Group Animation if you'd like to trigger the same animation for multiple entities that have been grouped together from the Map Editor.
play_animation(entity["chest01"], "open");
Results: Triggers the animation named “open” for the entity with an ID of “chest01”.
Use the Play Animation function to trigger animations for doors being opened and closed upon player interaction or for special NPC emotes (e.g. waving at the player).