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Model Properties


The Model Properties panel displays various information pertaining to the model that's currently active in the Voxel Editor. The properties will vary slightly according to the type of resource being edited (i.e. tile, object, or character). Most of these values can be edited and are explained below.

Common Properties

IconPropertyDescription
TagsAllows you to assign one or more keywords that describe the model (e.g. a wooden chair could be given the tags “furniture” and “wooden”). These tags can then be selected from the filter dropdown at the top of the resource selection panel.
Light SourceWhen enabled, the model will act as a light source and emit light outward. See Positional Light for more details.
AnimationEach animation defined for the model will display as a separate item that can be expanded in order to view/edit its settings. See Animation for more details.

Tile Properties

IconPropertyDescription
WalkableDetermines the default navigation to/from this type of tile when initially placed into a map in the Map Editor. If enabled, navigation paths will be automatically connected from this tile to adjacent tiles at the same grid level.

Object Properties

IconPropertyDescription
PassableDetermines the default navigation to/from tiles on which this object is located when initially placed into a map in the Map Editor. If disabled, any adjacent navigation paths will be automatically removed when this object is placed onto a tile.

Character Properties

IconPropertyDescription
NameName to display during dialogue and in other scenarios where the character is referenced.
Name ColorColor to use for the character's name when displayed during dialogue and other scenarios. Select “Custom” to define a custom color for this character, or “Theme Default” to use the current theme's “Speaker Name Color” as defined in the Theme Editor.
PortraitPortrait image of the character to display during dialogue and other scenarios.
Speaking SoundSound effect that will be used for the character's “voice” as they speak during dialogue. If none is specified then the game's default sound effect will be used.
SpeedMovement speed of the character in voxels per second. This determines how fast the character walks from tile to tile.
Vision HeightDetermines the height of the camera (in voxels) relative to the tile on which the player is currently standing. For example, a vision height of 8 would place the camera at a height of 8 voxels above the terrain. This property is only applicable to first-person view.
PassableDetermines whether or not other characters can pass through this one. This is useful for small wildlife that shouldn't block the path of other characters.
HealthInitial/maximum amount of health for the character. The character will be killed/destroyed if their health reaches zero in combat or other scenarios.
AttackInitial attack (i.e. strength) value for the character.
Defense
Movement
model_properties.1499534434.txt.gz · Last modified: 2017/07/08 10:20 by justin