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Rotates the camera over a duration of time (in seconds) to point towards the specified entity or coordinate.
look_at_target_over_time(target, duration)
Argument | Description | Type | Required |
---|---|---|---|
target | Target to aim the camera towards. | Entity or Coordinate | Yes |
duration | Duration of the rotation (in seconds). | Decimal | Yes |
Lock Camera must be called before using this function to prevent the player from manually controlling the camera.
look_at_target_over_time(entity["chest01"], 1);
Results: The camera's angle is adjusted to aim towards the entity with an ID of “chest01” over a duration of one second.
Use the Look At Target Over Time function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.