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Heal Entity

Restores the specified amount of health to an entity (while not exceeding its maximum health value).

As healing will have no effect on defeated characters, you must use Revive Character in order to bring a defeated character back to life.


heal_entity(entity, heal_amount)
entityEntity that will be healed.EntityYes
heal_amountAmount of health to restore.NumberYes


heal_entity(player, 5);

Results: Five health points are restored to the player.

Use the Heal Entity function to restore health to the player when a potion is used or when the player steps into a pool of water with healing capabilities.

Editor Node:

Visual Demo:

heal_entity.txt · Last modified: 2021/04/21 18:31 by justin