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Revives a defeated character, bringing them back to life with the specified amount of health.
revive_character(character, heal_amount)
revive_character(player, player.stat["max_hp"] / 2);
Results: The player is brought back to life with half of their maximum health.
Use the Revive Character function in your “Player is Defeated” global event script to revive the player character and return them to a house or base.