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Enables particle emission for the specified effect.
enable_effect(effect)
If an effect is configured as “One-Shot”, this function can be used to trigger the particles to emit, for example after being added to a scene via the Add Effect function.
enable_effect(entity["torch"].effect["flame"]);
Results: The effect attached to the “flame” attach point of the entity with ID “torch” will be enabled, triggering its particles to start emitting.
Use the Enable Effect function to light a torch's flame or to shoot sparks from a broken machine when the player interacts with the respective object.