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add_tile

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Add Tile


Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). The entity ID is optional and will be assigned to the new tile if supplied.

add_tile(model_name, coordinate, entity_id)
ArgumentDescriptionTypeRequired
model_nameModel to use for the new tile.StringYes
coordinatePosition of the new tile.CoordinateYes
entity_idUnique entity ID that will be assigned.StringNo

After adding a new tile, you can use the Modify Navigation function to make the tile walkable from any adjacent tiles. For example, if you add a bridge tile on top of a river, you'll need to update the navigation to allow the player character to walk across it.

Example:

add_tile("wooden_floor_02", coord[10, 0, -1], "bridge")

Results:

Use the Add Tile function to


Editor Node:

Visual Demo:

add_tile.1501529955.txt.gz · Last modified: 2017/07/31 12:39 by justin