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The terrain type of a tile is a property that determines whether or not it can be traversed by an entity. For example, any water-related tiles (e.g. rivers and oceans) could be assigned a terrain type of “water” both to prevent characters or land vehicles from entering those tiles and to restrict watercraft to them. To extend the idea even further, an amphibious vehicle could be allowed to traverse both land and water.
1) Terrain type for a tile in the Voxel Editor. Terrain types defined for tiles will be available to choose from when setting up the terrain type for a character or vehicle.
2) Terrain type for a character in the Voxel Editor. This property determines the types of terrain that the character can or cannot traverse. See below for a description of each option that's available.
3) Terrain types for an object in the Map Editor that has been configured as a vehicle. This property determines the types of terrain that the vehicle can or cannot traverse. See below for a description of each option that's available.
4) Terrain types for an object in the Map Editor that has been configured as pushable. This property determines the types of terrain that the object can or cannot be pushed across. See below for a description of each option that's available.