User Tools

Site Tools


surface_level

This is an old revision of the document!


Surface Level


The surface level setting, located in the bottom left corner of the Voxel Editor viewport, allows you to define the height of a tile's surface or ground. This height is used by the Map Editor (and the Add Tile scripting function) when placing the tile into a map and provides a way to vertically align a set of related tiles more easily.

For example, the dungeon entrance tile shown above is having its surface level set to the height of the grass at the top of the stairs. When placed into a map after doing so, this tile will be automatically adjusted downward so that the top aligns with the adjacent grass tiles.

surface_level.1584208600.txt.gz · Last modified: 2020/03/14 10:56 by justin