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surface_level

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Surface Level


The surface level setting, located in the bottom left corner of the Voxel Editor viewport, allows you to define the height of a tile's surface or ground. This height is used by the Map Editor (and the Add Tile scripting function) when placing the tile into a map and provides a way to vertically align a set of related tiles more easily.

surface_level.1584208272.txt.gz · Last modified: 2020/03/14 10:51 by justin