Stops the player and cancels any queued movement. If the player is currently in the process of walking to the next adjacent tile in their planned path, that movement will first be completed before the player is stopped.
|(No arguments for this function)
Lock/Unlock Player Movement would typically be used after this function in order to prevent the player from making any further movements during a scripted sequence.
Results: The player is stopped.
Use the Stop Player function to force the player to stop on their current tile prior to a scripted event or cutscene taking place.