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A sound is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an enemy. To import sounds into your game project, you can use the Import Resources tool by simply dragging and dropping the desired WAV file or OGG file onto the application window from an external file browser. When using a WAV file, the format should be 16-bit PCM.
At this time, sounds can be used in a few different scenarios:
You can easily create your own 8-bit/chip style sound effects using the built-in Sound FX Generator (which is based on the sfxr tool created by Tomas Pettersson).