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This is an old revision of the document!
(WIP)
Modifies the terrain types that a character, vehicle, or pushable object is allowed to traverse.
set_terrain_types(entity, terrain_mode, terrain_types)
Argument | Description | Type | Required |
---|---|---|---|
entity | Entity | Yes | |
terrain_mode | Terrain Mode | Yes | |
terrain_types | Array | No |
set_terrain_types();
Results:
Use the Set Terrain Types function to…