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Changes the color of the light attached to the specified entity over a duration of time (with the assumption that the entity is a light source).
set_entity_light_color(entity, color, duration)
set_entity_light_color(self, color[255, 0, 255], 1)
Results: The entity to which the script is attached (i.e. “self”) will have the color of its light changed to purple over a duration of one second.
Use the Load Map function to launch an initial map from your game's startup script or to link a tile in one map to another (for example, stairs leading down into a dungeon).