rotate_entity_towards(entity, target_entity, also_rotate_target, duration)
|entity||Entity to rotate.||Entity||Yes|
|target_entity||Target entity to rotate the first entity towards.||Entity||Yes|
|also_rotate_target||Determines if the target entity should also be rotated towards the first entity.||Boolean||Yes|
|duration||Duration of the rotation (in seconds).||Number||Yes|
rotate_entity_towards(player, entity["purple_slime"], true, 1);
Results: The player character is rotated to face towards the entity with an ID of “purple_slime” over a duration of one second. The purple slime is also simultaneously rotated to face towards the player character.