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Fog is a type of weather effect that can be added to a map from the Map Properties panel. There are two types of fog that can be enabled: height fog and depth fog. The color of the fog is shared between both.
The “Fog Ceiling” and “Fog Floor” values are heights measured in voxels (equivalent to a Z coordinate value in the tile coordinate system).
Depth fog is most suitable for the first-person camera mode as it can be used to obscure the player's view at a certain distance away. The “Fog Start” and “Fog End” values are distances measured in voxels and are relative to the current camera position.