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Editor Settings


The Editor Settings dialog can be accessed by clicking the “Settings” button on the main toolbar along the top of the application. It allows various settings to be adjusted for each of the resource editors. These values are stored in a “settings.cfg” file located in the “RPG in a Box” sub-folder of your system's application data folder.

General

SettingDescriptionDefault
LanguageLanguage to use for the editor interface.English
Default TabEditor tab that will be active when the application starts.Voxel Editor

Voxel Editor

SettingDescriptionDefault
Background ColorColor to use for the 3D viewport background.Hex Color #: 0A0A0A
Cursor ColorColor to use for the cursor square in the 3D viewport.Hex Color #: FF00FF
Grid ColorColor to use for the model boundary grids.Hex Color #: 404040
Ground ColorColor to use for the ground plane displayed underneath the model.Hex Color #: 303040
Surface Edge ColorColor to use for indicating the edges of the model's surfaces.Hex Color #: FF3264
AntialiasingWhen enabled, antialiasing will be used in the 3D viewport.Disabled
New Tile PassabilityDetermines whether or not the editor will prompt for the “Passable” setting when new creating tiles, or which value to use by default if not shown.Always show prompt

Map Editor

SettingDescriptionDefault
“Walk & Interact” ColorLine color to use when displaying “Walk & Interact” navigation paths.Hex Color #: 00FF00
“Walk Only” ColorLine color to use when displaying “Walk Only” navigation paths.Hex Color #: FFFF00
“Interact Only” ColorLine color to use when displaying “Interact Only” navigation paths.Hex Color #: FF6900
“Pending” ColorLine color to use when displaying “Pending” navigation paths.Hex Color #: B200B2
Entity BoundsDefines when to show the boundary box when placing entities into the map (either never, only for entities that span multiple tiles, or for all entities.)Show for all entities
Keyboard LayoutDetermines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.QWERTY
Invert MouseWhen enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.Off

Script Editor

SettingDescriptionDefault
editor_settings.1579496466.txt.gz · Last modified: 2020/01/19 21:01 by justin