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The Editor Settings dialog can be accessed by clicking the “Settings” button on the main toolbar along the top of the application. It allows various settings to be adjusted for each of the resource editors. These values are stored in a “settings.cfg” file located in the “RPG in a Box” sub-folder of your system's application data folder.
Setting | Description | Default |
---|---|---|
“Walk & Interact” Color | Line color to use when displaying “Walk & Interact” navigation path types. | Hex Color #: 00FF00 |
“Walk Only” Color | Line color to use when displaying navigation paths of type “Walk Only”. | Hex Color #: FFFF00 |
“Interact Only” Color | Line color to use when displaying navigation paths of type “Interact Only”. | Hex Color #: FF6900 |
“Pending” Color | Line color to use when displaying navigation paths of type “Pending”. | Hex Color #: B200B2 |
Entity Bounds | Defines when to show the boundary box when placing entities into the map (either never, only for entities that span multiple tiles, or for all entities.) | Show for all entities |
Keyboard Layout | Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode. | QWERTY |
Invert Mouse | When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes. | Off |