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combat_systems

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Combat Systems


At this time, the combat functionality in RPG in a Box is very limited. The plan is to expand the current turn-based tactical system (and to implement other combat systems) once I've completed the upgrade to Godot 3.0. I expect this to be sometime in early 2018. In the meantime, refer to the Battle Editor and Enemy Editor pages for more information about the functionality that's currently available.

Turn-Based Tactical

Turn-based tactical is the default combat system for RPG in a Box.

combat_systems.1513132326.txt.gz · Last modified: 2017/12/12 18:32 by justin