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This is an old revision of the document!
At this time, the combat functionality in RPG in a Box is very limited. The plan is to expand the current turn-based tactical system (and to implement other combat systems) once I've completed the upgrade to Godot 3.0. I expect this to be sometime in early 2018. In the meantime, refer to the Battle Editor and Enemy Editor pages for more information about the functionality that's currently available.
Turn-based tactical is the default combat system for RPG in a Box.