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Adds a character to the specified tile within the map (if the tile is not already occupied by another character). The entity ID is optional and will be assigned to the new character if supplied.
add_character(model_name, tile_id, entity_id)
add_character("purple_slime", "dungeon_door_01", "slime_01")
Results: A purple slime will be added to the map on the tile having ID “dungeon_door_01” and will be assigned an ID of “slime_01”.
Use the Add Character function to introduce new NPCs into the scene. After being added, you can use the Set Dialogue function to assign a dialogue to the character or the Set Character Name function to change their name using the ID they were assigned.