Development updates and release notes for RPG in a Box

New Features/Changes:

  • Added initial implementation of ranged weapons (with settings for range, projectile speed, and consumption types for unlimited use, single use, and requiring ammo items by ID or tag)
  • Added "Weapon" setting to the Item Editor for indicating that an equippable item should b...
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New Features/Changes:

  • Added initial implementation of climbable tiles and related functionality (see "Climbing" documentation for more details)
  • Added ability to assign scripts to objects in the Map Editor that are triggered by tool items (similar to tiles)
  • Added placeholder UI for tool item...
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New Features/Changes:

  • Added support for multiple scripts per tile (scripts can now be assigned for each trigger event instead of being limited to just one)
  • Updated script section of properties panel for objects to include "Trigger Event" dropdown (with only the existing "Character interacts" o...
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New Features/Changes:

  • Added initial functionality for dropping items (left click anywhere in the game world to drop the item currently being held with the cursor)
  • Added "Can Be Dropped" setting to the Item Editor for specifying whether or not an item can be dropped (enabled by default)
  • Added...
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New Features/Changes:

  • Added the ability to copy and paste voxels in the Voxel Editor (via Ctrl+C and Ctrl+V or the "Copy" and "Paste" buttons on the Model Tools panel)
  • Added ability to combine items into a stack and to split item stacks by holding Ctrl key to grab one at a time
  • Added "Invent...
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New Features/Changes:

  • Added "Item Storage Slot" as an available element type in the Widget Editor (slot that allows the player to store items into)
  • Added "Equipment Slot" as an available element type in the Widget Editor (allows the player to equip an item to a particular slot ID)
  • Added "Cra...
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New Features/Changes:

  • Added initial Quick Slot Bar functionality to the game engine (drop an item on a slot to assign it, right-click to use, grab and drop outside of the widget to unassign it)
  • Added setting to the Game Configuration's "User Interface" section for enabling/disabling the quick...
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  • Added test widget to the Widget Editor with the ability to adjust the number of columns and rows (this widget is only for testing purposes currently)
  • Added toolbar button to the Widget Editor for toggling display of the grid lines (only applicable to the test widget for now)
  • Added Widget Tools...
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  • Added placeholder for the upcoming quickslot bar to the dropdown on the UI Properties panel of the Widgets Editor
  • Added "Code Highlighting" section to the Editor Settings for changing the syntax colors of code displayed in the Script Editor, Quick Script Builder, and other editor text fields
  • A...
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  • Added ability to rename attach points in the Voxel Editor (either for all frames of the model or for the current frame only)
  • Fixed issue where the terrain type property was not carrying over to tiles already placed within existing maps (tiles will need to be saved again in the Voxel Editor)
  • Fi...
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