Added initial implementation of Quest Editor with ability to define quests (with settings for name, description, completion script, failure script, and tags)
Added built-in Quest Log widget to display the player's current quests (accessed in-game via management screen, can be disabled in Screen...
Added project template section to the Game Manager with options for blank project, bare bones project, default example game, and a new example game based on Kenney's 1-Bit assets
Added new models to the Asset Library that are based on Kenney's 1-Bit assets and are used by...
Added billboard sprite support to character models (8 directional sprites are generated from the 3D model, with support for manual sprite drawing coming later)
Added "Multi-Directional Sprite" checkbox to the Model Tools panel for indicating whether a model should show 8...
Added initial (experimental) implementation of enemy spawns (configured in the Combat Editor then assigned to a group from the Map Properties panel in the Map Editor)
Added initial (experimental) implementation of pushable functionality (enabled for objects via the "Pusha...
Added initial implementation of ranged weapons (with settings for range, projectile speed, and consumption types for unlimited use, single use, and requiring ammo items by ID or tag)
Added "Weapon" setting to the Item Editor for indicating that an equippable item should b...