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This is an old revision of the document!
The Stats Editor allows you to set up an experience leveling table for your characters and view the default equipment slot configuration.
Refer to the table below for a list of built-in stats that can be retrieved or modified for a character.
Stat Name | Description | ID |
---|---|---|
HP | Health/HP of the character. | “hp” |
Max HP | Maximum health/HP of the character. | “max_hp” |
XP | Total experience points earned by the character. | “xp” |
Level | Current experience level of the character. | “level” |
Currency | Amount of currency held by the character. | “currency” |
Attack | Attack value of the character. | “attack” |
Defense | Defense value of the character. | “defense” |
Movement Range | Movement range (in tiles) of the character. This stat is used in tactical turn-based combat. | “move_range” |
Movement Speed | Movement speed (in voxels per second) of the character. | “speed” |
A character's stats can be accessed in a script using the built-in “.stat” syntax along with one of the IDs listed in the “ID” column above. Refer to the code below for some usage examples.
Examples:
player.stat["hp"] = player.stat["max_hp"];
Restores the player's health to the maximum value.
player.stat["currency"] += 100;
Increases the player's currency by 100.
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