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set_entity_texture

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Set Entity Texture


(WIP)

Replaces the specified entity's texture with another (as defined in the Voxel Editor). A texture name of “Default” will revert the entity to its default texture.

Signature:

set_entity_texture(entity, texture)
ArgumentDescriptionTypeRequired
entity EntityYes
texture StringYes

Example:

set_entity_texture();

Results:

Use the Set Entity Texture function to…


Editor Node:

set_entity_texture.1707286287.txt.gz · Last modified: 2024/02/06 22:11 by justin