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Rotates the camera horizontally and/or vertically by the specified number of degrees over a period of time (in seconds). The angles are relative to the current view. A positive horizontal angle will rotate the camera to the right and a negative horizontal angle will rotate the camera to the left. Likewise, a positive vertical angle will rotate the camera upwards and a negative vertical angle will rotate the camera downwards.
rotate_camera_over_time(horizontal_angle, vertical_angle, duration)
Argument | Description | Type | Required |
---|---|---|---|
horizontal_angle | Angle by which to rotate the camera left or right (in degrees). | Number | Yes |
vertical_angle | Angle by which to rotate the camera up or down (in degrees). | Number | Yes |
duration | Duration of the camera rotation (in seconds). | Number | Yes |
Lock Camera must be called before using this function to prevent the player from manually controlling the camera.
rotate_camera_over_time(-40, 0, 1);
Results: The camera is rotated 40 degrees to the left over a duration of one second.
Use the Rotate Camera Over Time function to focus the camera towards an event taking place during a cutscene. This is particularly useful in first-person mode since the camera rotations will be relative to the player's view.