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play_sound

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Play Sound


Plays the specified sound effect once.

Signature:

play_sound(sound_name, loop, interval)
ArgumentDescriptionTypeRequired
sound_nameName of the sound effect to play.StringYes
loop.BooleanNo
interval.NumberNo

The built-in Sound FX Generator, accessed from the main toolbar along the top of the application, can be used to generate some basic 8-bit style sound effects.

Example:

play_sound("door_open");

Results: Plays the sound effect named “door_open” one time.

Use the Play Sound function to trigger a sound effect when the player opens a door or a treasure chest, or an event occurs that you'd like the player to hear regardless of their location.


Editor Node:

play_sound.1706736195.txt.gz · Last modified: 2024/01/31 13:23 by justin