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modify_navigation

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Modify Navigation


Modifies the type of navigation and interaction allowed between two adjacent tiles. The acceptable values for navigation type are described below:

  • WALK_AND_INTERACT: Characters can both walk and interact between the tiles.
  • WALK_ONLY: Characters can only walk between the tiles (no interaction is allowed).
  • INTERACT_ONLY: Characters can only interact between the tiles (no walking is allowed).
  • PENDING: Characters cannot walk or interact between the tiles, but a connection is maintained. (This is in support of some future functionality.)
  • NONE: Characters cannot walk or interact between the tiles.
modify_navigation(first_tile_id, second_tile_id, navigation_type)
ArgumentDescriptionTypeRequired
first_tile_idID of the first tile.StringYes
second_tile_idID of the second tile.StringYes
navigation_typeNavigation type to set between the two tiles.ConstantYes

Example:

modify_navigation("tile01", "tile02", WALK_AND_INTERACT)

Results: Characters are now able to walk and interact between the tiles with IDs of “tile01” and “tile02”.

Use the Modify Navigation function to open up new routes for the player to travel through, for example when a door is opened or a blocking object has been removed from a tile.


Editor Node:

Visual Demo:

modify_navigation.1497147408.txt.gz · Last modified: 2017/06/10 19:16 by justin