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The table below lists all available action IDs that can be used with the Disable Action, Enable Action, Perform Action, Override Action, and Reset Action scripting functions.
| Action ID | Description |
|---|---|
| move_up | |
| move_down | |
| move_left | |
| move_right | |
| strafe_left | |
| strafe_right | |
| interact_adjacent | |
| interact_cursor | |
| attack | |
| climb | |
| climb_up | |
| climb_down | |
| grab | |
| jump | |
| sprint | |
| crouch | |
| toggle_inventory | |
| toggle_minimap | |
| toggle_widget | |
| end_turn | |
| use_skill | |
| back | |
| screenshot | |
| toggle_fullscreen | |
| previous_tool | |
| next_tool | |
| zoom_camera_in | |
| zoom_camera_out | |
| rotate_camera_left | |
| rotate_camera_right | |
| pitch_camera_up | |
| pitch_camera_down | |
| use_quick_slot_1 | |
| use_quick_slot_2 | |
| use_quick_slot_3 | |
| use_quick_slot_4 | |
| use_quick_slot_5 | |
| use_skill_slot_1 | |
| use_skill_slot_2 | |
| use_skill_slot_3 | |
| use_skill_slot_4 | |
| use_skill_slot_5 | |
| exit_vehicle | |
| exit_vehicle_up | |
| exit_vehicle_down | |
| exit_vehicle_left | |
| exit_vehicle_right |